gta
Loutropolis <br>Healing Springs and Baths in Greece

Loutropolis
Healing Springs and Baths in Greece

The Museum Between the<br>Palace and the Square

The Museum Between the
Palace and the Square

OMARA Mara Oláh <br>DIKH OMARA

OMARA Mara Oláh
DIKH OMARA

Der Elefant ist der Raum<br>The Elephant is the Room<br>L’elefante è la stanza

Der Elefant ist der Raum
The Elephant is the Room
L’elefante è la stanza

Heinz Isler Models

Heinz Isler Models

Beverly Buchanan – I Broke the House

Beverly Buchanan – I Broke the House

(No) Return<br>Survived Buildings and Lost Lives

(No) Return
Survived Buildings and Lost Lives

Performing Colonial Toxicity: An Exhibition by Samia Henni

Performing Colonial Toxicity: An Exhibition by Samia Henni

Sidsel Meineche Hansen: HOOK NO 10.

Sidsel Meineche Hansen: HOOK NO 10.

Christelle Oyiri: VENOM VOYAGE

Christelle Oyiri: VENOM VOYAGE

Understructures

Understructures

Doors to Ukraine

Doors to Ukraine

Constructive Abundance: Theo Hotz Partner Architects

Constructive Abundance: Theo Hotz Partner Architects

Silvia Federici

Silvia Federici

OKOMdsu: Teaser - Guerra Olimpica

OKOMdsu: Teaser - Guerra Olimpica

Lessons from the Social Condensers

Lessons from the Social Condensers

Unschöne Museen

Unschöne Museen

Feminist Lessons from a Feminist Uprising in Iran

Feminist Lessons from a Feminist Uprising in Iran

Kino Roland

Kino Roland

SPACE AS MATRIX

SPACE AS MATRIX

Cabin Crew

Cabin Crew

A Pluriversity in the Colombian Rainforest

A Pluriversity in the Colombian Rainforest

Life, Without Buildings

Life, Without Buildings

The Feast

The Feast

Radio Activities

Radio Activities

Close Encounters

Close Encounters

Hannah Black: Wheel of Fortune

Hannah Black: Wheel of Fortune

The View from the Car

The View from the Car

Sturm&Drang

Sturm&Drang

The Good, the Bad and the Ugly

The Good, the Bad and the Ugly

The Power of Mushrooms

The Power of Mushrooms

Confinement

Confinement

Retail Apocalypse

Retail Apocalypse

Louis Kahn. Silence and Light. 1969/2019

Louis Kahn. Silence and Light. 1969/2019

Gili Tal. Mastering the Nikon D750

Gili Tal. Mastering the Nikon D750

Andrea Fraser

Andrea Fraser

PLANETARIUM. Oleg Kudryashov, Peter Märkli.

PLANETARIUM. Oleg Kudryashov, Peter Märkli.

Jack Self: «The Home Body»

Jack Self: «The Home Body»

Kiosk K67. Metamorphoses of a System

Kiosk K67. Metamorphoses of a System

Home. A User's Manual

Home. A User's Manual

12 Views of Venice. 2018

12 Views of Venice. 2018

Trix & Robert Haussmann. The Log-O-Rithmic Slide Rule

Trix & Robert Haussmann. The Log-O-Rithmic Slide Rule

Alberto Ponis. Drawing Landscape

Alberto Ponis. Drawing Landscape

Inside Outside / Petra Blaisse: A Retrospective

Inside Outside / Petra Blaisse: A Retrospective

Trix & Robert Haussmann. The Log-O-Rithmic Slide Rule

Trix & Robert Haussmann. The Log-O-Rithmic Slide Rule

READYMADES BELONG TO EVERYONE

READYMADES BELONG TO EVERYONE

Smiljan Radić. Drawings

Smiljan Radić. Drawings

CLOUD ’68 – PAPER VOICE

CLOUD ’68 – PAPER VOICE

Stalker. Naked Archive Lottery

Stalker. Naked Archive Lottery

Trix & Robert Haussmann. The Log-O-Rithmic Slide Rule

Trix & Robert Haussmann. The Log-O-Rithmic Slide Rule

Theft is Vision

Theft is Vision

Phantom Theorie

Phantom Theorie

Reaper. Richard Hamilton and Sigfried Giedion

Reaper. Richard Hamilton and Sigfried Giedion

Discreet Violence

Discreet Violence

Christopher Williams. Stage Play

Christopher Williams. Stage Play

Christopher Williams

Christopher Williams

MAN transFORMS: Die Dokumente

MAN transFORMS: Die Dokumente

Incidental Space

Incidental Space

On the Thresholds of Space-Making: Kazuo Shinohara

On the Thresholds of Space-Making: Kazuo Shinohara

HOME

HOME

schwarzescafé

schwarzescafé

17 Volcanoes

17 Volcanoes

Drawings by OFFICE

Drawings by OFFICE

John Hejduk

John Hejduk

Arno Brandlhuber & Christopher Roth Legislating Architecture Schweiz

Arno Brandlhuber & Christopher Roth Legislating Architecture Schweiz

Märkli. Professur für Architektur an der ETH Zürich 2002–2015

Märkli. Professur für Architektur an der ETH Zürich 2002–2015

Books for Architects

Books for Architects

Nautilus Konstrukt

Nautilus Konstrukt

Dan Graham

Dan Graham

architecten de vylder vinck taillieu

architecten de vylder vinck taillieu

Aaron Flint Jamison

Aaron Flint Jamison

Theater Objects. A Stage for Architecture and Art

Theater Objects. A Stage for Architecture and Art

Architektur für Kinder: Zürichs Spielplätze

Architektur für Kinder: Zürichs Spielplätze

Atlas. Studio Tom Emerson

Atlas. Studio Tom Emerson

Archizines

Archizines

Performative Archive: Skopje

Performative Archive: Skopje

Lucius Burckhardt

Lucius Burckhardt

William Leavitt. Sidereal Time

William Leavitt. Sidereal Time

The Walk. Naples – Karlsruhe – Zurich

The Walk. Naples – Karlsruhe – Zurich

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OKOMdsu: Teaser - Guerra Olimpica

OKOMdsu: Teaser - Guerra Olimpica

17. – 26. May 2023
Opening: Tuesday, 16. May 2023, 6pm
gta exhibitions, ETH Zurich, Hönggerberg

11. – 18. June 2023
Opening: Sunday, 11. June 2023, 4pm
Basel Social Club, Mauerstrasse, 4057 Basel

This exhibition presents the first institutional display of OKOMdsu, a research and design studio for conventional and speculative industries that merges disciplines by using cinematic storytelling as a design tool. The newly produced work invites play with movie research content through a set of interactive digital canvases fixed with a custom designed control device called «Nedo». This setting is a trailer for the upcoming movie «Guerra Olimpica», which depicts the interwoven biographies of three female athletes during the Tokyo 2020 Olympic Games.

The portraits of the women are bound up in the political, social, legal, technological and physical contexts that dominate the highest level of global sports competition and performance. Jeanne, Cleopatra and Durova embody war, violence and sacredness. The film draws out how these inherent tensions lead each athlete to the brink of failure. The three stories explore International Law, Ergogenic Aids and Animal Rights. Sports are about exceeding boundaries. Here, fencing, judo and rifle shooting are investigated in a visual exploration of the media and economies they encompass, from the food supplement factories to the fabric of a fencing lamé. The story explores the ecosystem of contemporary professional sports in a variable spectrum of narrative registers – comedy at times tipping into darker tones, the limits of humor, speed and pressure blending into one another. Shot in live action with, at times, animated characters; the film puts the contemporary visual realm to the test, mixing live action, CGI and animation, crafting an interface between the frailty of humankind and the very latest digital technologies.

The exhibition’s joypad, «Nedo», is a prop used by one of the main characters in the opening scene. The visual script of the movie, composed by numerous annotated diptychs, challenges the current language of the ‘movie teaser’. Instead of looking at a small part of the finished product, it explores the totality of the narrative in its developing state. The set-up of the space immerses the viewers into the world of «Guerra Olimpica». In the middle of the exhibition space, a deconstructed cockpit converging technology, imagery and narrative leaves the audience wanting more. «Teaser» plays with the curiosity of the spectators and their imagination. The digital canvases in the space are electronic ink displays scaled as movie posters. A technology paramount to describe their dual nature: an interactive device connected to electricity in order to explore the «Teaser», yet within the realm of a movie poster which, much like any static painting, has no need for electronic power to exist in its space.

'Movie as a Design Tool' enables a collective process of the transformation of reality: an hybrid state necessary to navigate between story-telling and the design of tools, comics, spaces, vehicles and garments. The process of movie-making is subject to the definition of autonomous projects that aim to exist in our lives, not just as mere elements of the film. The film project as a platform for generating and developing its own by-products uses cinema’s unique ability to generate realities which can persist in many different industries.

Created by Giulio Bertelli
Designed by OKOMdsu
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Technical support by Materea
Photos by Flavio Karrer